So I heard an inkling that the female nightelf dance in warcraft is based on the french singer Alizee’s dance in a song of hers…!
Who would win in a celebrityscrap!!!
Check it out!
So I heard an inkling that the female nightelf dance in warcraft is based on the french singer Alizee’s dance in a song of hers…!
Who would win in a celebrityscrap!!!
Check it out!
Ok…. so after seeing what various friends of mine have done of their blogs I’ve decided to throw down a Christmas competition! Last month one of my friends quit Warcraft and gave me a free game-card which i still haven’t used!!!
![]()
So in the spirit of Xmas I’ve decided to pass this freebie onto all of my celebrityscraps fans!!
It’s very simple…. entrants my post a LINK to a “funny WoW screenshot” that THEY TOOK in the comment section of this post….. the winner is the one that i deem to be the funniest!
Here are the rules!
1.) Winner will be chosen by me
2.) My decision is final
3.) Arrangements for collection of the prize will be made between myself and the winner
So get taking those screenshots and win yourself and extra Xmas pressie!!!!!
Utgarde Keep is a must see for players arriving in Howling Fjord. It will more than likely be the first dungeon experience most players partake within Northrend.
An article by the developers on wow-europe.com says:
“When we started working on Utgarde Keep, we knew from the start that we wanted some sort of ‘impenetrable fortress in the side of a mountain.’ In considering the continent of Northrend’s history and geography, we pretty quickly found a source of inspiration for Utgarde Keep, and to an extent the entire region of Howling Fjord, in a combination of elements from Norse mythology. One of our goals was to make the starting areas feel more “human.” The presence of the Vrykul, the imposing half-giant warrior race native to the region, and the architecture connected to them helped achieve exactly that. “

Areas like ‘the Forge’ and the ‘Dragon Pens’ will no doubt provide new and interesting boss encounters to tax the most seasoned players.
The Vrykul (basically bis angry Vikings) have made Utgarde Keep their staging ground for attacks against nearby Horde and Alliance settlements, including Valgarde. According to wow-europe when you arrive in Daggercap Bay, you will experience regular Vrykul attacks and they will rain fire down on the buildings from above while riding their proto-dragon mounts. They want you to feel deeply involved in the expansion’s overall plot from the moment you step off the boat, and like in the Burning Crusade there’s really no better way to achieve this than to have a Vrykul giant chase you around with an axe that’s easily twice your own size. This was achieved the moment people went through the dark portal and I’m sure it will be achieved it Wrath of the Lich King.
The next major content patch for World of Warcraft, The Gods of Zul’Aman, will add an impressive array of new challenges, features, changes, and rewards to World of Warcraft: The Burning Crusade.

What we know so far is that Zul’Aman is a 10-person raid dungeon located in the Ghostlands, with enemies and spoils that pick up where Karazhan leaves off. This outdoor raid dungeon (much like Zul’Gurub) is home to the vicious Amani forest trolls and their leader, the infamous Zul’jin. You and your band of heroes will battle the dungeon’s six bosses, including four avatars of Zul’Aman, each bearing the aspect of a different ferocious creature (Zul’Gurub de-ja-vu again?). Zul’Aman also features a challenging bonus reward structure based on completing certain objectives within a time limit, which will provide an extra level of challenge – and thrills – for seasoned raid groups. This idea of a time limited run… much like the “45 minute Baron run” introduced prior to the Burning Crusade will defiantly provide players with an extra level of dynamic gameplay, with loot being better the quicker you kill things.
The other defining characteristic of The Gods of Zul’Aman is the bounty of rewards, both material and intangible, that it offers many types of players. The powerful epic items found in Zul’Aman are just the beginning. There is a host of new purchasable rewards as well, from the gladiator rewards of Arena Season 3, to the dozens of new Badge of Justice rewards and the full set of new Honor rewards. There are also more useful and fun items such as the new Flying Machine flying mounts, which can be built and operated by skilled engineers (people will no doubt be re-rolling engineering soon .. hehe). Among the more abstract benefits to players are faster leveling to 60, the revamping of Dustwallow Marsh with new quests, new daily quests for dungeons and battlegrounds, and many class balance changes. T

This isn’t exactly a scrap but as i’ve been following the development of Warcraft I though I’d post this picture and some of the exclusive comments on the upcoming expansion!

The basic story is that Arthas the once Paladin turned Death Knight who became the Lich King at the end of Warcraft 3 is sending out his undead minions on the land of Azeroth to unleash a big can of whoopass… YOU as the player are charged with stopping this!!!
So Blizzard are now gonna raise the lvl cap from 70 to 80 which seems a bit of a sell out to me, as it’s only been about 14 months since the Burning Crusade came out and that expansion will effectively negate a large proportion of players achievements. People may remeber the way T2 items got replaced withing minutes of entering the dark portal… I expect Blizz will have implemented the same frustration in the Lich King Expansion!
New spells and abilities are planned, new trade-skills like “inscribing” and there will be and epic stylee quest that will enable you to unlock the Death night class. This itself seems a bit of a cop out as death knights fought for the scourge…. but apparently you can become one and fight for the alliance.

Judging by the above screenshot out old friends the Murlocs will appear in WotLK!!!! Everyone who did a Murloc impression just now PLEASE leave the room!!
So to quickly run down the confirmed list of extras. Wrath of the Lich King will add a host of epic content to the existing game world. Players can now achieve an AWESOOOOME level of power, explore a vast new continent (Northrend), and battle other high-level heroes to determine the fate of Azeroth. As you battle against the dangers of the north (i’m getting a flashback to my university days in Sheffield) prepare to:
Features
* Master the necromantic powers of the Death Knight - World of Warcraft’s first Hero class.
* Quest to level 80, gaining potent new abilities and talents along the way.
* Learn the craft of spell augmentation with the new Inscription profession.
* Brave the harsh new continent of Northrend, the icy domain of the Lich King.
* Engage in epic siege warfare, deploying mighty siege engines to lay waste to destructible buildings in your path.
* Transform your hero’s look with new character-customization options, including new hairstyles and dances.
* Explore perilous new dungeons filled with some of the deadliest creatures — and greatest treasures — on Azeroth.
* And much, much more… like Epic food and stupid dancing Murloc pets etc

Please don’t say…. “You are not prepared!!!”…… ?

After a long battle Warcraft is victorious… although i suspect the 9 million players would have been reduced to about 900 by the rock hard dudes and monsters from the land of Norrath (EQ/EQ2). My reasoning behind the Warcraft vicotry is it has a much bigger community and caters for most type of game player.
But please remeber to not go overboard with it….! Gaming can be addictive. Only last week a chinese guy died in an internet cafe after playing an “unnamed” MMORPG for 3 days solid… hmmmm i wonder what that could have been.

Remember peeps….. Everything in moderation…………………………………..Except Alcohol!

All bosses in Warcraft require each class of character to know what thier individual role is in the fight. Some summon extra dudes to annoy you. Some heal themselves they are all very tactical fights.
Illidan Stormrage is a major character in the fictional Warcraft universe. He was featured prominently in Warcraft III: Reign of Chaos and its expansion The Frozen Throne, and has more recently reappeared in the World of Warcraft expansion, The Burning Crusade
He was, at a time, a member of the Night Elf race and is one of their most ancient, influential and infamous figures. He has also become one of the most popular characters in the Warcraft universe.
llidan is a transformed corrupted Night Elf.
He began life as a relatively normal male of his species, tall and muscular with sharp features, glowing eyes, purple skin and long, pointed ears. The only abnormality was the color of his eyes, which were a golden amber instead of the silver eyes more commonly found among Night Elves. Amber colored eyes were said to prophesize greatness, which is one reason Illidan felt pressured to succeed. When Illidan was in alliance with Sargeras, the titan burned out his eyes and replaced them with glowing green flames, which Illidan hides behind a blindfold. The new orbs allowed Illidan to see magical energies in the environment as well as allowing him to see minute details in his surroundings. The Skull of Gul’dan eventually imbued him with demonic power (as well as some of the essence of the dead Orc warlock), granting him an entirely new form. Illidan now resembles one of the Nathrezim more than one of his own race, although his skin remains purple and his ears are still long and pointed. He has wings, horns and talons and his skin is covered in green, glowing arcane runes, the latter also a gift from Sargeras. He wields 2 crescent-shaped weapons known as the Twin Blades of Azzinoth.

Ragnaros the Firelord is an incredibly powerful Elemental Lord, and master of all fire elementals. He rules over his minions from deep inside the fiery core of Blackrock Mountain.
The Firelord and his brethren once held sway over the entire world. As Ragnaros was a servant of the Old Gods. The Titans eventually banished him to the Elemental Plane - there to remain imprisoned until the end of time.
In the center of a vast lake of fire in the Elemental Plane stands Sulfuron Keep, the home of Ragnaros. Until comparatively recently, he ruled his underground land with a molten iron fist.
Three hundred years ago, the ambitious and ruthless Dark Iron Clan initiated a war against their dwarven brethren, the Bronzebeard Clan and Wildhammer Clan. During this War of the Three Hammers, the Dark Iron Dwarf leader named Thaurissan lay siege to the Wildhammers’ capital city of Grim Batol, destroying it. Despite this victory, the united Wildhammers and Bronzebeards were ultimately able to push the Dark Iron dwarves back to Blackrock Mountain. Thaurissan, seeking to summon a supernatural minion that would turn the tide of the war back to his favor, called upon the ancient powers sleeping beneath the world. To Thaurissan’s surprise, and ultimately his doom, the creature that emerged was more terrible than any nightmare he could have imagined.
Now, freed by Thaurissan’s call, Ragnaros erupted into being once again. Ragnaros’ apocalyptic rebirth into Azeroth shattered the Redridge Mountains and created a raging volcano at the center of the devastation. The volcano, known as Blackrock Mountain, was bordered by what is now known as the Searing Gorge, to the north, and the Burning Steppes, to the south. Though Thaurissan was killed by the forces he had unleashed, his surviving Dark Iron Clan brethren were ultimately enslaved by Ragnaros and his elementals.

Kerafyrm (also called “The Sleeper”) is a boss character in the fantasy MMORPG EverQuest.
Originally intended to be unkillable, the character caused a stir in the EverQuest community when the developers of the game (Sony Online Entertainment) intervened and prevented a group of nearly 200 players from killing him, in November of 2003. Sony later apologized for interfering, and allowed the same group of players to retry the encounter. After a nearly three-hour battle, Kerafyrm was defeated.
Kerafyrm is guarded by four ancient dragons in a zone called The Sleeper’s Tomb. If all four dragons are dead at the same time, The Sleeper is awoken, and begins a rampage of death across the game’s land of Norrath. This event is particularly unique in EverQuest, because it can only ever be completed once on each game server. Once The Sleeper is triggered, he and his four guardian dragons (with their highly prized “Primal” loot) will never appear again.

Quarm - While not a “true deity”, Quarm is a massive four headed dragon, which is in actuality a manifestation of the four elemental gods (Xegony, Coirnav, The Rathe Council, and Fennin Ro). They manifest themselves in this “ultimate” form in a final attempt to stop adventurers from freeing Zebuxoruk (an impisoned god) in the Plane of Time, for what was to be his prison for all eternity.
The fact that the EQ bosses seem about 10,000 harder to kill than the WoW bosses makes me think that which the Pros and Cons of WoW/EQ weighed up it will be a very close fight!


Warcraft has it’s fair share of Weapons… the range from:
The dynamic of Warcraft is based around kit and how you play your class. The main focus being on the buffs and bonuses each item gives you. So most of the WoW weapons are pretty nice and shiny!


The weapon dynamic seems to be very different in EQ/EQ2 and there is more focus on trained skills and teamwork rather than the brute force used in other games. There are multiple types of weapon and different quality of weapons also, which is comparable to WoW.
The concept of gaining loot of dungeon bosses remains the same however, with groups of players banding together to take down big nasties.

EverQuest (or colloquially, EQ) is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) that was released on March 16, 1999. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost. It was developed by Verant Interactive (which had recently parted ways with 989 Studios) and published by Sony Online Entertainment (SOE). SOE currently runs and distributes EverQuest. The game’s sequel, EverQuest II, was released in late 2004 a few weeks before the general release of the World of Warcraft.
To play, one must initially pay for the game software and then pay a recurring monthly fee; a free trial is also available for those who wish to experience the game before paying. EverQuest was, from 2000 until 2004, the most popular extant MMORPG. EverQuest earned many awards, including GameSpot’s Game of the Year Award for 1999.
GAMEPLAY
In the game, players create a character (also known as an avatar, or colloquially as char, charrie or toon) by selecting one of 14 ‘races’ in the game, which range from elves, dwarves and ogres of fantasy, to humans, to cat-people and lizard-people. Players also select their characters’ adventuring occupation/class. Players use their character to explore the fantasy world of “Norrath”, fighting monsters and enemies for treasure and experience points, all the while interacting with other players. As they progress, players advance in level, gaining power, prestige, spells, and abilities.

After selecting a server, a player may create multiple characters, choosing from a variety of classes (e.g. wizards, fighters, clerics, etc.) and races (e.g., humans, gnomes, trolls, halflings, elves, etc.). The main draw of gameplay is grouping with fellow players to kill monsters for experience and gear. Beyond that, a player can explore the large and varied world, socialize, role-play, join player guilds, master trade skills, and duel other players (in restricted situations — EQ only allows Player versus Player (PVP) combat on the PvP-specific server, in designated arenas, or in a consensual duel in a limited number of locations.
The game features a 3D environment set in Norrath, its moon Luclin and numerous alternate planes of reality (such as the Plane of Hate and the Plane of Growth). The geography of the EverQuest universe is vast – consisting of nearly 400 zones. Multiple instances of the world exist on various servers, each one hosting between one and three thousand simultaneous players online during peak times.
Players may obtain items in a variety of ways: through slaying monsters, doing quests, or by gathering raw materials and then fashioning them, via numerous tradeskills such as tailoring or blacksmithing, into useful (or not-so-useful, but nevertheless fun) items. Many of the elements from EverQuest have also been drawn from text-based MUD (multi-user dungeon) games.

The fourteen classes of the original 1999 version of EverQuest were later expanded to include the Beastlord and Beserker classes with the Shadows of Luclin (2001) and Gates of Discord (2004) expansions, respectively.
The classes can be grouped into those that share similar characteristics.
There are several deities in EverQuest. Like traditional deities, they each have a certain area of rule or responsibility and play a role in the ‘backstory’ of the game setting.
ZONES
The EverQuest universe is divided into nearly 400 zones. These zones represent a wide variety of geographical features, including plains, oceans, cities, deserts, and other planes of existence. One of the most popular zones in the game is the Plane of Knowledge, one of the few zones in which all races and classes can coexist harmoniously without interference. As such, it is also the zone to visit if one is looking for “buffs”, or spells that enhance characters’ abilities. The Plane of Knowledge is also home to portals to many other zones (though not nearly all the zones in the game), including portals to other planes.
ADDICTION
![]()
The game is renowned and berated (by some psychologists specializing in computer addiction) for its addictive qualities. Many refer to it half-jokingly as “NeverRest” and “EverCrack” (a reference to crack cocaine). EQ is very time-consuming for many people, and there have been some well-publicized suicides of EverQuest users, such as that of Shawn Woolley. Relationships broken because of obsessive playing resulted in the creation of an online support group called EverQuest Widows and sites like GamerWidow.com. An infamous rant titled “EQ: What You Really Get From An Online Game” appeared on Slashdot in 2002, and brought this issue of EverQuest addiction to the forefront of many message boards across the Internet.
Sale of in-game objects/real world economics
EverQuest has been the subject of various criticisms. One example involves the sale of in-game objects for real currency (often through eBay). The developers of EQ have always forbidden the practice and in January 2001 asked eBay to stop listing such auctions. For a time, such auctions were immediately removed, which changed market conditions and allowed a number of specialized auction sites to specialize in this new virtual economy.
Because items can be traded within the game and also because of illegal online trading on websites, virtual currency to real currency exchange rate have been calculated. The BBC reported that in 2002 work done by Edward Castronova showed that Everquest was the 77th richest country in the world, sandwiched between Russia and Bulgaria and its GDP per capita was higher than that of the People’s Republic of China and India. By 2004, a follow-up analysis showed that the average GDP of each of the two million players was $2,000 (£1,087) which was approximately the same as the GDP of Namibia.
ROUND UP
So to round up I’d like to say that I myself now know a lot more about Everquest and understand much more of the dynamic gameplay involved. It seems to be a much more “in-depth” game than Warcraft that will appeal to the more “Hardcore” gamers out there.

OVERVIEW
Ok so a brief overview of the Warcraft universe; The Warcraft universe was first introduced in the original Warcraft: Orcs & Humans PC game. This world exists in an ethereal plane called The Twisting Nether. In this universe’s history, inter-world travel is rare, but can be achieved using magical portals. Known worlds include Azeroth, Draenor, Argus, K’aresh, and Xoroth.
Most of the Warcraft content we see in games is set in Azeroth which has three continents:
1.) Eastern Kingdoms
2.) Kalimdor
3.) Northrend
There are also several small islands aside from the three main continents throughout the sea.
The Eastern Kingdoms is the primary home of the Alliance faction and is divided into four sub kingdoms. From north to south:
* Quel’Thalas, a High Elven (now Blood Elven) kingdom that has lost most of its former glory.
* Lordaeron, a former human kingdom that has been overrun by undead.
* Khaz Modan, a Dwarf kingdom.
* Azeroth (the kingdom has the same name as the planet), the last still prosperous human kingdom.
The continent of Kalimdor is a more rugged area and includes areas like the magical forest where the Night Elf race dwells. Kalimdor is the primary home of the Horde faction. The kingdoms and upper/lower halves of the continents are further divided into smaller regions which in turn are divided into sub-regions (particular geographic features or sites of interest, such as woods or dungeons).
The third continent, Northrend, is an icy continent in the north of Azeroth. Northrend featured in the Warcraft III expansion “the Frozen Throne”, and will feature in World of Warcraft: Wrath of the Lich King, the second expansion pack to World of Warcraft.

THE ALLIANCE
The Alliance is one of the major factions in the Warcraft universe.
In World of Warcraft the playable races of the Alliance include Humans of Stormwind, Dwarves of Ironforge, Gnomes of Gnomeregan, and Night Elves of Teldrassil. The Draenei of Exodar became members of the Alliance in the first expansion, World of Warcraft: The Burning Crusade.
![]()
THE HORDE
The Horde were originally just Orcs but in the World of Warcraft have also formed a loose alliance with the Forsaken, a group of Undead who had broken free of the Lich King’s control (king of the undead dude!). Although mutual trust does not exist between these newcomers and the older Horde races, the magical power of the Forsaken has been a great aid to the Horde. Elsewhere, the Blood Elves, remnants of the High Elves of Quel’Thalas, had been cast out of the Alliance and seek passage to Outland. They joined the Horde after retaking their beloved Eversong Forest and their capital city of Silvermoon.
There are also many smaller powers in the horde, such as some goblins who operate their zeppelins, the stonemaul ogres led by Mok’morokk, the Mok’nathal (half ogres), the forest trolls of the Revantusk tribe led by Primal Torntusk, the uncorrupted orcs called Mag’har who are led by Garrosh Hellscream, the half orcs, as well as the pandaren brewmaster Chen Stormstout.

A wary truce was established between the Horde and the Alliance when they fought the invasion of the Burning Legion in Warcraft III. This truce still exists in World of Warcraft. Currently, both the Horde and the Alliance are at war with the Scourge.
ROUND UP
So that’s ‘Team A’ rounded up… next post will be on ‘Team B’ which is Everquest/Everquest2 and that will be another eye opener.
I hope this post has been a little more in depth as i did get a few messages saying that the first post was a little bland.
Anyway i’ll leave you all with a funny/awesome vid i found!!!!!!
Recent Comments